

You can view two files in the file editor at any one time, and any further opened files become tabbed pages in whichever editor is selected. We found a preference for having the meters and browser on the left, the plugin chain and browser to the right, and the remainder at the bottom (where they become tabbed pages).

You can fold these in and out with the view control (top right), and populate them with whatever combination of Sound Forge's nine tools you like. The file editor sits in the middle flanked by three further panes (left, right and bottom). The interface is similar to the PC version, but simpler and a bit slicker. Sound Forge Pro Mac uses a project file system that stores all your active edits, so you can quit the software at any time without committing to any changes in your audio file, then return to it later. "Sound Forge Pro Mac stores all your active edits, so you can quit the software at any time without committing to any changes in your audio file, then return to it later" The remaining 26 processors (including the iZotope ones) can be combined in plugin chains (along with VST/AU plugins) and can have parameters automated over the duration of the file. Once again, saving renders a new file.įor processing audio, 13 of the included processors (including timestretch, sample rate conversion and channel conversion) can only be used offline as 'one-shot' processes. Or you can use the new event-based editing system, which lets you cut up and rearrange audio files, rather like you would on an audio track in a DAW. Two tiers of functionality are available: you can either record, chop, copy, edit and process files in the standard non-destructive way (with full undo/redo), eventually saving all changes to a new file. Sound Forge Pro Mac operates in essentially the same way as the latest Windows version.
