
You must however use it wisely, as it will run out, and if that happens in the middle of a fight, you quickly become a sitting duck yourself. I of course has an ace up my sleeve - the slow motion function - which, by the flick of a button, transforms even the best Replica soldiers into sitting ducks. There is an immense amount of hostile soldiers, all willing to flank and flush me out of hiding with a few grenades. The first three to four hours consist of badly lit cellar hallways, hospital beds and equipment of all sorts, human corpses and blood - plenty of blood. In the case of FEAR 2: Project Origin, the apple does not fall far from the tree. It was, like the game, very subtle and under-played, and the same localities and enemies were generously reused. The fear, horror, and clinging sensation of angst, which the title hinted at, was constantly present somewhere up in the stratosphere. Despite an excellent AI, responsible for a lot of intense gun fights, the game slowly but steadily became very monotonous, unless you pressured yourself into undergoing tactical experiments. But that is only part of the explanation. Part of that may be because I played the Xbox 360 version and not the PC version. I let them do their thing and then activate the slow motion function to eradicate the left over survivors from both sides. Armacham, the company behind the Harbringer project - the development of the perfect soldier - has sent their own troops into the hospital, to erase all traces of a project gone bad. I reluctantly continue my search and kick over a small table for cover as I see a group of Replica soldiers open fire. The head's previous owner lies in a pool of blood on the floor, and despite the shrill of noise in the distant, the audio field is for once very silent. I am staring into a tumble-drier containing a chopped off head, which now bumps around the metal casing giving away steady measured thumps. During the last 10 hours I have fought my way through a dark macabre world, where death is more apparent than life and paranormal incidents or hallucinations provoked by anxiety are never far out of reach.

Still, the modern and civilised human being has an odd tendency to seek out fear - myself included. Nothing is as uncertain as the future, but one thing is sure - fear rarely makes things better. The fear of what the future has in store. The fear of hurting the feelings of others. Fear is perhaps the most common feeling among men.
